GPUBoss Review Our evaluation of 960M vs 670MX among Laptop GPUs over 35W TDP

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Value

Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.7

Overall Score

Winner
Nvidia GeForce GTX 960M 

GPUBoss recommends the Nvidia GeForce GTX 960M  based on its gaming, benchmarks and compute performance.

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VS

Differences What are the advantages of each

Front view of GeForce GTX 960M

Reasons to consider the
Nvidia GeForce GTX 960M

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Much higher clock speed 1,097 MHz vs 601 MHz Around 85% higher clock speed
Higher effective memory clock speed 5,012 MHz vs 2,800 MHz Around 80% higher effective memory clock speed
Better 3DMark06 score 5,277 vs 3,587 More than 45% better 3DMark06 score
Better 3DMark 11 graphics score 23,777.5 vs 20,268 More than 15% better 3DMark 11 graphics score
Much higher diablo III framerate 121.3 fps vs 89.5 fps More than 35% higher diablo III framerate
Significantly better face detection score 54.29 mPixels/s vs 20.83 mPixels/s More than 2.5x better face detection score
Much higher crysis 3 framerate 20.75 fps vs 13.8 fps More than 50% higher crysis 3 framerate
Significantly higher memory clock speed 1,253 MHz vs 700 MHz Around 80% higher memory clock speed
Higher metro: last light framerate 31.05 vs 18.3 Around 70% higher metro: last light framerate
Higher BioShock infinite framerate 45.3 fps vs 27.9 fps More than 60% higher BioShock infinite framerate
Better PassMark direct compute score 1,479 vs 1,087 More than 35% better PassMark direct compute score
Front view of GeForce GTX 670MX

Reasons to consider the
Generic GeForce GTX 670MX

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Much better T-Rex score 3,361.96 vs 3,353.98 Almost the same
More memory 3,072 MB vs 2,048 MB 50% more memory
More texture mapping units 80 vs 40 Twice as many texture mapping units
More shading units 960 vs 640 320 more shading units
More render output processors 24 vs 16 8 more render output processors
Wider memory bus 192 bit vs 128 bit 50% wider memory bus

Benchmarks Real world tests of GeForce GTX 960M vs 670MX

Face detection Data courtesy CompuBench

GeForce GTX 960M
54.29 mPixels/s
GeForce GTX 670MX
20.83 mPixels/s

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Manhattan (GFXBench 3.0) Data courtesy CompuBench

Fire Strike Factor Data courtesy FutureMark

Sky Diver Factor Data courtesy FutureMark

Cloud Gate Factor Data courtesy FutureMark

Battlefield 4

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