Winner
Nvidia GeForce GTX 680M
GPUBoss recommends the Nvidia GeForce GTX 680M based on its benchmarks and compute performance.
See full details | GeForce GTX 960M vs 680M |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
1.6 | Overall Score |
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Winner |
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Significantly higher clock speed | 1,097 MHz | vs | 719 MHz | Around 55% higher clock speed | |||
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Much higher turbo clock speed | 1,176 MHz | vs | 719 MHz | Around 65% higher turbo clock speed | |||
Higher effective memory clock speed | 5,012 MHz | vs | 3,600 MHz | Around 40% higher effective memory clock speed | |||
Better bitcoin mining score | 174.57 mHash/s | vs | 99.75 mHash/s | More than 75% better bitcoin mining score | |||
Significantly higher memory clock speed | 1,253 MHz | vs | 900 MHz | Around 40% higher memory clock speed | |||
Lower TDP | 75W | vs | 100W | 25% lower TDP | |||
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Significantly better PassMark score | 3,377 | vs | 2,043 | More than 65% better PassMark score | |||
More memory | 4,096 MB | vs | 2,048 MB | 2x more memory | |||
Much higher diablo III framerate | 157.25 fps | vs | 121.3 fps | Around 30% higher diablo III framerate | |||
Significantly more texture mapping units | 112 | vs | 40 | 72 more texture mapping units | |||
Higher memory bandwidth | 115.2 GB/s | vs | 80.2 GB/s | Around 45% higher memory bandwidth | |||
Higher texture rate | 80.5 GTexel/s | vs | 43.9 GTexel/s | Around 85% higher texture rate | |||
More shading units | 1,344 | vs | 640 | 704 more shading units | |||
Slightly better floating-point performance | 1,932.7 GFLOPS | vs | 1,404.2 GFLOPS | Around 40% better floating-point performance | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Significantly wider memory bus | 256 bit | vs | 128 bit | 2x wider memory bus | |||
Better T-Rex score | 3,356.7 | vs | 3,353.98 | Almost the same | |||
Better PassMark direct compute score | 1,775 | vs | 1,479 | More than 20% better PassMark direct compute score | |||
Higher thief framerate | 31.3 | vs | 27.8 | Around 15% higher thief framerate | |||
Higher crysis 3 framerate | 21.8 fps | vs | 20.75 fps | More than 5% higher crysis 3 framerate |