Winner
Nvidia GeForce GTX 960
GPUBoss recommends the Nvidia GeForce GTX 960 based on its gaming, benchmarks and compute performance.
See full details | GeForce GTX 960M vs 960 |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
7.4 | Overall Score |
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Winner |
| ![]() | Nvidia GeForce GTX 960GPUBoss Winner |
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Lower TDP | 75W | vs | 120W | Around 40% lower TDP | |||
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Significantly better PassMark score | 5,813 | vs | 2,043 | More than 2.8x better PassMark score | |||
Better 3DMark 11 graphics score | 32,987 | vs | 23,777.5 | Around 40% better 3DMark 11 graphics score | |||
Better 3DMark06 score | 10,767.5 | vs | 5,277 | More than 2x better 3DMark06 score | |||
Higher effective memory clock speed | 7,012 MHz | vs | 5,012 MHz | Around 40% higher effective memory clock speed | |||
Higher pixel rate | 36.1 GPixel/s | vs | 17.55 GPixel/s | More than 2x higher pixel rate | |||
Better floating-point performance | 2,308.1 GFLOPS | vs | 1,404.2 GFLOPS | Around 65% better floating-point performance | |||
Higher memory bandwidth | 112.2 GB/s | vs | 80.2 GB/s | Around 40% higher memory bandwidth | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Significantly higher memory clock speed | 1,753 MHz | vs | 1,253 MHz | Around 40% higher memory clock speed | |||
Higher texture rate | 72.1 GTexel/s | vs | 43.9 GTexel/s | Around 65% higher texture rate | |||
Better cloud gate factor score | 20.16 | vs | 17.8 | Around 15% better cloud gate factor score | |||
Better PassMark direct compute score | 3,046 | vs | 1,479 | More than 2x better PassMark direct compute score | |||
Higher crysis 3 framerate | 36.1 fps | vs | 20.75 fps | Around 75% higher crysis 3 framerate | |||
Higher BioShock infinite framerate | 75.8 fps | vs | 45.3 fps | More than 65% higher BioShock infinite framerate | |||
More shading units | 1,024 | vs | 640 | 384 more shading units | |||
More texture mapping units | 64 | vs | 40 | 24 more texture mapping units | |||
Higher battlefield 4 framerate | 58 | vs | 33.4 | Around 75% higher battlefield 4 framerate |
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