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Differences What are the advantages of each

Front view of GeForce GTX 970

Reasons to consider the
Nvidia GeForce GTX 970

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Much better PassMark score 8,563 vs 665 Around 13x better PassMark score
Significantly higher clock speed 1,050 MHz vs 600 MHz 75% higher clock speed
Much higher effective memory clock speed 7,012 MHz vs 1,600 MHz Around 4.5x higher effective memory clock speed
Significantly higher memory bandwidth 224.4 GB/s vs 51.2 GB/s Around 4.5x higher memory bandwidth
Better floating-point performance 3,494 GFLOPS vs 192 GFLOPS Around 18.2x better floating-point performance
Significantly higher pixel rate 58.8 GPixel/s vs 9.6 GPixel/s Around 6.2x higher pixel rate
More memory 4,096 MB vs 1,024 MB 4x more memory
Higher texture rate 109.2 GTexel/s vs 19.2 GTexel/s Around 5.8x higher texture rate
Significantly more render output processors 56 vs 16 40 more render output processors
Significantly more shading units 1,664 vs 64 1600 more shading units
Much higher memory clock speed 1,753 MHz vs 800 MHz Around 2.2x higher memory clock speed
More texture mapping units 104 vs 32 72 more texture mapping units
Front view of GeForce GTS 160M

Reasons to consider the
Nvidia GeForce GTS 160M

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Lower TDP 60W vs 148W 2.5x lower TDP

Benchmarks Real world tests of GeForce GTX 970 vs GTS 160M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the GeForce GTX 970  vs GTS 160M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce GTX 970
224.4 GB/s
GeForce GTS 160M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 970
58.8 GPixel/s
GeForce GTS 160M
9.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 970
109.2 GTexel/s
GeForce GTS 160M
19.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 970
3,494 GFLOPS
GeForce GTS 160M
192 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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