Winner
Nvidia GeForce GTX 970M
GPUBoss recommends the Nvidia GeForce GTX 970M based on its gaming, benchmarks and compute performance.
See full details | GeForce GTX 970M vs 680M |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
7.8 | Overall Score |
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Winner |
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Much better manhattan score | 17,094.62 | vs | 3,699.4 | More than 4.5x better manhattan score | |||
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Significantly higher clock speed | 1,038 MHz | vs | 719 MHz | Around 45% higher clock speed | |||
Significantly better 3DMark06 score | 9,904.5 | vs | 5,897.5 | Around 70% better 3DMark06 score | |||
Significantly better 3DMark vantage graphics score | 30,252 | vs | 20,891 | Around 45% better 3DMark vantage graphics score | |||
Better PassMark score | 4,048 | vs | 3,377 | Around 20% better PassMark score | |||
More memory | 6,144 MB | vs | 4,096 MB | 50% more memory | |||
Much higher diablo III framerate | 225 fps | vs | 157.25 fps | Around 45% higher diablo III framerate | |||
Better 3DMark 11 graphics score | 26,947 | vs | 22,760 | Around 20% better 3DMark 11 graphics score | |||
Significantly higher pixel rate | 49.8 GPixel/s | vs | 20.13 GPixel/s | Around 2.5x higher pixel rate | |||
Higher effective memory clock speed | 5,012 MHz | vs | 3,600 MHz | Around 40% higher effective memory clock speed | |||
Much higher crysis 3 framerate | 33.4 fps | vs | 21.8 fps | Around 55% higher crysis 3 framerate | |||
Significantly higher turbo clock speed | 993 MHz | vs | 719 MHz | Around 40% higher turbo clock speed | |||
Better floating-point performance | 2,657.3 GFLOPS | vs | 1,932.7 GFLOPS | More than 35% better floating-point performance | |||
Significantly higher metro: last light framerate | 52.3 | vs | 30.5 | More than 70% higher metro: last light framerate | |||
More render output processors | 48 | vs | 32 | 16 more render output processors | |||
Significantly higher BioShock infinite framerate | 71.9 fps | vs | 45.8 fps | More than 55% higher BioShock infinite framerate | |||
Significantly better PassMark direct compute score | 2,799 | vs | 1,775 | Around 60% better PassMark direct compute score | |||
Significantly higher memory clock speed | 1,253 MHz | vs | 900 MHz | Around 40% higher memory clock speed | |||
Better T-Rex score | 4.16 frames/s | vs | 2.82 frames/s | More than 45% better T-Rex score | |||
Better fire strike factor score | 59.95 | vs | 40.62 | Around 50% better fire strike factor score | |||
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More texture mapping units | 112 | vs | 80 | 32 more texture mapping units | |||
Wider memory bus | 256 bit | vs | 192 bit | Around 35% wider memory bus |