GPUBoss Review Our evaluation of MX150 vs GTS 250M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.2

Overall Score

Winner
Nvidia GeForce MX150 

GPUBoss recommends the Nvidia GeForce MX150  based on its .

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VS

Differences What are the advantages of each

Front view of GeForce MX150

Reasons to consider the
Nvidia GeForce MX150

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Much higher clock speed 1,227 MHz vs 500 MHz Around 2.5x higher clock speed
Significantly higher effective memory clock speed 6,008 MHz vs 3,200 MHz Around 90% higher effective memory clock speed
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Significantly higher memory clock speed 1,502 MHz vs 800 MHz Around 90% higher memory clock speed
Better floating-point performance 1,127 GFLOPS vs 240 GFLOPS Around 4.8x better floating-point performance
Slightly higher pixel rate 11.74 GPixel/s vs 4 GPixel/s Around 3x higher pixel rate
Slightly more shading units 384 vs 96 288 more shading units
Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

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Slightly better T-Rex score 3,354.5 vs 3,212.54 Around 5% better T-Rex score
Slightly more texture mapping units 32 vs 24 8 more texture mapping units
Slightly wider memory bus 128 bit vs 64 bit 2x wider memory bus

Benchmarks Real world tests of GeForce MX150 vs GTS 250M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce MX150
3,212.54

Features Key features of the GeForce MX150  vs GTS 250M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce MX150
48.06 GB/s
GeForce GTS 250M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce MX150
11.74 GPixel/s
GeForce GTS 250M
4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce MX150
35.23 GTexel/s
GeForce GTS 250M
16 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce MX150
1,127 GFLOPS
GeForce GTS 250M
240 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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