GPUBoss Review Our evaluation of 4650 vs 560 among all GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

ATi Mobility Radeon HD 4650 

GPUBoss recommends the ATi Mobility Radeon HD 4650  based on its .

See full details

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of Mobility Radeon HD 4650

Reasons to consider the
ATi Mobility Radeon HD 4650

Report a correction
Significantly lower TDP 35W vs 150W 4.3x lower TDP
Front view of GeForce GTX 560

Reasons to consider the
EVGA GeForce GTX 560

Report a correction
Significantly higher clock speed 900 MHz vs 500 MHz 80% higher clock speed
Significantly higher effective memory clock speed 4,160 MHz vs 1,200 MHz Around 3.5x higher effective memory clock speed
Higher memory bandwidth 133.1 GB/s vs 19.2 GB/s Around 7x higher memory bandwidth
More render output processors 32 vs 8 24 more render output processors
Better floating-point performance 1,209.6 GFLOPS vs 320 GFLOPS More than 3.8x better floating-point performance
Higher texture rate 50.4 GTexel/s vs 16 GTexel/s Around 3.2x higher texture rate
Higher memory clock speed 1,040 MHz vs 600 MHz Around 75% higher memory clock speed
Slightly higher pixel rate 12.6 GPixel/s vs 4 GPixel/s Around 3.2x higher pixel rate
More texture mapping units 56 vs 32 24 more texture mapping units

Features Key features of the Mobility Radeon HD 4650  vs GeForce GTX 560 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 560
12.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 560
50.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 560
1,209.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Specifications Full list of technical specs


Mobility Radeon HD 4650  vs
GeForce GTX 560 
GPU brand ATI Nvidia
GPU name M96 GF114
Market Laptop Desktop
Clock speed 500 MHz 900 MHz
Is dual GPU No No
Reference card None Nvidia GeForce GTX 560 810 MHz 1 GB

raw performance

Shading units 320 336
Texture mapping units 32 56
Render output processors 8 32
Pixel rate 4 GPixel/s 12.6 GPixel/s
Texture rate 16 GTexel/s 50.4 GTexel/s
Floating-point performance 320 GFLOPS 1,209.6 GFLOPS


Mobility Radeon HD 4650  vs
GeForce GTX 560 
Memory clock speed 600 MHz 1,040 MHz
Effective memory clock speed 1,200 MHz 4,160 MHz
Memory bus 128 bit 256 bit
Memory 512 MB 1,024 MB
Memory type DDR2 GDDR5
Memory bandwidth 19.2 GB/s 133.1 GB/s

noise and power

TDP 35W 150W


comments powered by Disqus