Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of Mobility Radeon HD 530v

Reasons to consider the
ATi Mobility Radeon HD 530v

Report a correction
Lower TDP 10W vs 33W 3.3x lower TDP
Front view of GeForce 920M

Reasons to consider the
Nvidia GeForce 920M

Report a correction
Much higher clock speed 954 MHz vs 500 MHz More than 90% higher clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Slightly better PassMark score 711 vs 176 More than 4x better PassMark score
Better floating-point performance 732.7 GFLOPS vs 80 GFLOPS Around 9.2x better floating-point performance
Higher texture rate 30.53 GTexel/s vs 4 GTexel/s Around 7.8x higher texture rate
Slightly higher effective memory clock speed 1,800 MHz vs 1,200 MHz 50% higher effective memory clock speed
More render output processors 16 vs 4 12 more render output processors
More texture mapping units 32 vs 8 24 more texture mapping units
Higher memory clock speed 900 MHz vs 600 MHz 50% higher memory clock speed
Slightly higher pixel rate 7.63 GPixel/s vs 2 GPixel/s More than 3.8x higher pixel rate
More shading units 384 vs 80 304 more shading units

Benchmarks Real world tests of Mobility Radeon HD 530v vs GeForce 920M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Mobility Radeon HD 530v  vs GeForce 920M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 920M
7.63 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 920M
30.53 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 920M
732.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Read more

Comments

comments powered by Disqus