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Differences What are the advantages of each

Front view of Mobility Radeon HD 530v

Reasons to consider the
ATi Mobility Radeon HD 530v

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Lower TDP 10W vs 75W 7.5x lower TDP
Front view of GeForce GTX 1050

Reasons to consider the
Nvidia GeForce GTX 1050

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Much higher clock speed 1,354 MHz vs 500 MHz Around 2.8x higher clock speed
Significantly better PassMark score 4,443 vs 176 Around 25.2x better PassMark score
Much higher effective memory clock speed 7,008 MHz vs 1,200 MHz More than 5.8x higher effective memory clock speed
Higher memory bandwidth 112.1 GB/s vs 9.6 GB/s Around 11.8x higher memory bandwidth
Significantly higher pixel rate 46.56 GPixel/s vs 2 GPixel/s More than 23.2x higher pixel rate
Better floating-point performance 1,862 GFLOPS vs 80 GFLOPS More than 23.2x better floating-point performance
More memory 2,048 MB vs 512 MB 4x more memory
Much higher memory clock speed 1,752 MHz vs 600 MHz Around 3x higher memory clock speed
Significantly more render output processors 32 vs 4 28 more render output processors
Higher texture rate 58.2 GTexel/s vs 4 GTexel/s More than 14.5x higher texture rate
More shading units 640 vs 80 560 more shading units
More texture mapping units 40 vs 8 32 more texture mapping units

Benchmarks Real world tests of Mobility Radeon HD 530v vs GeForce GTX 1050

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Mobility Radeon HD 530v  vs GeForce GTX 1050 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1050
46.56 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 1050
58.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 1050
1,862 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


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