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Differences What are the advantages of each

Front view of Mobility Radeon HD 530v

Reasons to consider the
ATi Mobility Radeon HD 530v

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Lower TDP 10W vs 75W 7.5x lower TDP
Front view of GeForce GTX 950M

Reasons to consider the
Nvidia GeForce GTX 950M

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Much higher clock speed 993 MHz vs 500 MHz Around 2x higher clock speed
Significantly more memory 4,096 MB vs 512 MB 8x more memory
Better PassMark score 1,807 vs 176 More than 10.2x better PassMark score
Better floating-point performance 1,271 GFLOPS vs 80 GFLOPS Around 16x better floating-point performance
Higher texture rate 39.7 GTexel/s vs 4 GTexel/s Around 10x higher texture rate
Higher pixel rate 15.89 GPixel/s vs 2 GPixel/s Around 8x higher pixel rate
Slightly higher effective memory clock speed 1,800 MHz vs 1,200 MHz 50% higher effective memory clock speed
Slightly higher memory bandwidth 28.8 GB/s vs 9.6 GB/s More than 3x higher memory bandwidth
More shading units 640 vs 80 560 more shading units
More texture mapping units 40 vs 8 32 more texture mapping units
More render output processors 16 vs 4 12 more render output processors
Higher memory clock speed 900 MHz vs 600 MHz 50% higher memory clock speed
Wider memory bus 128 bit vs 64 bit 2x wider memory bus

Benchmarks Real world tests of Mobility Radeon HD 530v vs GeForce GTX 950M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Mobility Radeon HD 530v  vs GeForce GTX 950M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 950M
15.89 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce GTX 950M
39.7 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce GTX 950M
1,271 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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