Winner
Nvidia GeForce GTX 960M
GPUBoss recommends the Nvidia GeForce GTX 960M based on its benchmarks and compute performance.
See full details| | Mobility Radeon HD 5450 vs GeForce GTX 960M |
Gaming | |
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| Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more | |
Graphics | |
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| T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more | |
Computing | |
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| Face Detection, Ocean Surface Simulation and 3 more | |
Performance per Watt | |
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| Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more | |
Value | |
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| Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more | |
Noise and Power | |
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| TDP, Idle Power Consumption, Load Power Consumption and 2 more | |
| 6.7 | Overall Score |
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Winner |
| | | Nvidia GeForce GTX 960MGPUBoss Winner |
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| Lower TDP | 11W | vs | 75W | 6.8x lower TDP | |||
|---|---|---|---|---|---|---|---|
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| Much better 3DMark 11 graphics score | 23,777.5 | vs | 3,775.5 | More than 6.2x better 3DMark 11 graphics score | |||
| Much better PassMark score | 2,043 | vs | 214 | More than 9.5x better PassMark score | |||
| Much higher clock speed | 1,097 MHz | vs | 675 MHz | Around 65% higher clock speed | |||
| Significantly higher effective memory clock speed | 5,012 MHz | vs | 1,600 MHz | Around 3.2x higher effective memory clock speed | |||
| Higher memory bandwidth | 80.2 GB/s | vs | 12.8 GB/s | More than 6.2x higher memory bandwidth | |||
| Better 3DMark06 score | 5,277 | vs | 3,775.5 | Around 40% better 3DMark06 score | |||
| Better floating-point performance | 1,404.2 GFLOPS | vs | 108 GFLOPS | More than 13x better floating-point performance | |||
| More memory | 2,048 MB | vs | 1,024 MB | 2x more memory | |||
| Higher texture rate | 43.9 GTexel/s | vs | 5.4 GTexel/s | Around 8.2x higher texture rate | |||
| Higher pixel rate | 17.55 GPixel/s | vs | 2.7 GPixel/s | 6.5x higher pixel rate | |||
| Significantly better PassMark direct compute score | 1,479 | vs | 90 | Around 16.5x better PassMark direct compute score | |||
| Significantly higher memory clock speed | 1,253 MHz | vs | 800 MHz | More than 55% higher memory clock speed | |||
| More shading units | 640 | vs | 80 | 560 more shading units | |||
| More texture mapping units | 40 | vs | 8 | 32 more texture mapping units | |||
| More render output processors | 16 | vs | 4 | 12 more render output processors | |||
| Better fire strike factor score | 32.14 | vs | 2.14 | More than 15x better fire strike factor score | |||
| Wider memory bus | 128 bit | vs | 64 bit | 2x wider memory bus | |||