Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of Mobility Radeon HD 560v

Reasons to consider the
ATi Mobility Radeon HD 560v

Report a correction
Lower TDP 15W vs 75W 5x lower TDP
Front view of GeForce GTX 1050 Ti

Reasons to consider the
Nvidia GeForce GTX 1050 Ti

Report a correction
Much higher clock speed 1,291 MHz vs 550 MHz More than 2.2x higher clock speed
Significantly better PassMark score 5,757 vs 321 Around 18x better PassMark score
Much higher effective memory clock speed 7,008 MHz vs 1,600 MHz Around 4.5x higher effective memory clock speed
More memory 4,096 MB vs 1,024 MB 4x more memory
Higher memory bandwidth 112.1 GB/s vs 25.6 GB/s Around 4.5x higher memory bandwidth
Significantly higher pixel rate 41.3 GPixel/s vs 4.4 GPixel/s Around 9.5x higher pixel rate
Better floating-point performance 1,983 GFLOPS vs 352 GFLOPS Around 5.8x better floating-point performance
Much higher memory clock speed 1,752 MHz vs 800 MHz Around 2.2x higher memory clock speed
More render output processors 32 vs 8 24 more render output processors
Higher texture rate 62 GTexel/s vs 17.6 GTexel/s More than 3.5x higher texture rate
More shading units 768 vs 320 448 more shading units

Benchmarks Real world tests of Mobility Radeon HD 560v vs GeForce GTX 1050 Ti

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Mobility Radeon HD 560v  vs GeForce GTX 1050 Ti 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce GTX 1050 Ti
41.3 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Mobility Radeon HD 560v
17.6 GTexel/s
GeForce GTX 1050 Ti
62 GTexel/s

floating point performance How fast the gpu can crunch numbers

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


comments powered by Disqus