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Differences What are the advantages of each

Front view of Mobility Radeon HD 560v

Reasons to consider the
ATi Mobility Radeon HD 560v

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Lower TDP 15W vs 80W 5.3x lower TDP
Front view of GeForce GTX 1060 Mobile

Reasons to consider the
Nvidia GeForce GTX 1060 Mobile

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Much better PassMark score 8,710 vs 321 Around 27.2x better PassMark score
Much higher clock speed 1,404 MHz vs 550 MHz More than 2.5x higher clock speed
Much more memory 6,144 MB vs 1,024 MB 6x more memory
Much higher effective memory clock speed 8,008 MHz vs 1,600 MHz More than 5x higher effective memory clock speed
Much higher memory bandwidth 192.2 GB/s vs 25.6 GB/s More than 7.5x higher memory bandwidth
Significantly better floating-point performance 3,594 GFLOPS vs 352 GFLOPS Around 10.2x better floating-point performance
Much higher pixel rate 67.4 GPixel/s vs 4.4 GPixel/s More than 15.2x higher pixel rate
Significantly higher texture rate 112.3 GTexel/s vs 17.6 GTexel/s Around 6.5x higher texture rate
Many more render output processors 48 vs 8 40 more render output processors
Much higher memory clock speed 2,002 MHz vs 800 MHz More than 2.5x higher memory clock speed
Significantly more shading units 1,280 vs 320 960 more shading units
More texture mapping units 80 vs 32 48 more texture mapping units
Wider memory bus 192 bit vs 128 bit 50% wider memory bus

Benchmarks Real world tests of Mobility Radeon HD 560v vs GeForce GTX 1060 Mobile

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Mobility Radeon HD 560v  vs GeForce GTX 1060 Mobile 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

texture rate Speed at which a graphics card can perform texture mapping

Mobility Radeon HD 560v
17.6 GTexel/s
GeForce GTX 1060 Mobile
112.3 GTexel/s

floating point performance How fast the gpu can crunch numbers

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


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