Winner
ATi Mobility Radeon HD 5870
GPUBoss recommends the ATi Mobility Radeon HD 5870 based on its benchmarks and compute performance.
See full details | Mobility Radeon HD 5870 vs GeForce GT 425M |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
6.1 | Overall Score |
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Winner |
ATi Mobility Radeon HD 5870GPUBoss Winner | ![]() | |
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Much better 3DMark06 score | 12,830.5 | vs | 753 | More than 17x better 3DMark06 score | |||
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Better 3DMark 11 graphics score | 12,830.5 | vs | 6,706.5 | More than 90% better 3DMark 11 graphics score | |||
Better PassMark score | 1,223 | vs | 625 | More than 95% better PassMark score | |||
Higher effective memory clock speed | 4,000 MHz | vs | 1,600 MHz | 2.5x higher effective memory clock speed | |||
Higher clock speed | 700 MHz | vs | 560 MHz | 25% higher clock speed | |||
Better 3DMark vantage graphics score | 7,616 | vs | 2,789 | Around 2.8x better 3DMark vantage graphics score | |||
Much better manhattan score | 3,719.68 | vs | 2,156.47 | More than 70% better manhattan score | |||
Higher memory bandwidth | 64 GB/s | vs | 25.6 GB/s | Around 2.5x higher memory bandwidth | |||
Better floating-point performance | 1,120 GFLOPS | vs | 215 GFLOPS | Around 5.2x better floating-point performance | |||
More shading units | 800 | vs | 96 | 704 more shading units | |||
Better ocean surface simulation score | 585.97 frames/s | vs | 161.58 frames/s | Around 3.8x better ocean surface simulation score | |||
Higher pixel rate | 11.2 GPixel/s | vs | 2.24 GPixel/s | Around 5x higher pixel rate | |||
Higher texture rate | 28 GTexel/s | vs | 8.96 GTexel/s | More than 3x higher texture rate | |||
More render output processors | 16 | vs | 4 | 12 more render output processors | |||
More texture mapping units | 40 | vs | 16 | 24 more texture mapping units | |||
Higher memory clock speed | 1,000 MHz | vs | 800 MHz | 25% higher memory clock speed | |||
Slightly better sky diver factor score | 118.32 | vs | 64.35 | Around 85% better sky diver factor score | |||
Better PassMark direct compute score | 639 | vs | 301 | More than 2x better PassMark direct compute score | |||
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Lower TDP | 23W | vs | 50W | 2.2x lower TDP |