GPUBoss Review Our evaluation of E6760 vs 650

Gaming

Real world tests using the latest 3D games

BioShock Infinite, Crysis 3, Dead Space 3, Diablo III and 1 more

Benchmarks

Synthetic tests to measure overall performance

Passmark

Compute Performance

General computing tests executed on the GPU

Passmark Direct Compute and CLBenchmark Raytrace

GPUBoss Score

Gaming, Benchmarks and Compute Performance

Winner
Colorful GeForce GTX 650 

GPUBoss recommends the Colorful GeForce GTX 650  based on its .

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VS

Differences What are the advantages of each

Front view of Radeon E6760

Reasons to consider the
AMD Radeon E6760

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Slightly more shading units 480 vs 384 96 more shading units
Slightly lower TDP 45W vs 65W More than 30% lower TDP
Front view of GeForce GTX 650

Reasons to consider the
Colorful GeForce GTX 650

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Much higher clock speed 1,058 MHz vs 600 MHz More than 75% higher clock speed
Better passmark score 1,838 vs 510 More than 3.5x better passmark score
Higher effective memory clock speed 5,000 MHz vs 3,200 MHz More than 55% higher effective memory clock speed
Slightly higher memory bandwidth 80 GB/s vs 51.2 GB/s More than 55% higher memory bandwidth
Significantly higher memory clock speed 1,250 MHz vs 800 MHz More than 55% higher memory clock speed
Higher texture rate 33.9 GTexel/s vs 14.4 GTexel/s More than 2.2x higher texture rate
More render output processors 16 vs 8 Twice as many render output processors
Better passmark direct compute score 823 vs 392 More than 2x better passmark direct compute score
Better CLBenchmark raytrace score 39,594 vs 15,912 Around 2.5x better CLBenchmark raytrace score

Benchmarks Real world tests of Radeon E6760 vs GeForce GTX 650

Passmark Industry standard benchmark for overall graphics card performance

3DMark 11, as the name might suggest, makes use of the Microsoft DirectX 11 API and puts every feature of it to use, creating astonishingly realistic visuals.
GeForce GTX 650 | by techPowerUp! (Mar, 2013)

Passmark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

CLBenchmark Raytrace Measures compute performance using OpenCL to do raytracing

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