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Differences What are the advantages of each

Front view of Radeon HD 3850 X2

Reasons to consider the
ATi Radeon HD 3850 X2

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Is dual GPU Yes vs No About half of graphics cards are dual GPU
Significantly higher memory bandwidth 105.98 GB/s vs 9.6 GB/s More than 11x higher memory bandwidth
Much wider memory bus 512 bit vs 64 bit 8x wider memory bus
Significantly more render output processors 32 vs 4 28 more render output processors
Higher pixel rate 21.4 GPixel/s vs 1.62 GPixel/s Around 13.2x higher pixel rate
Better floating-point performance 856.4 GFLOPS vs 155.52 GFLOPS More than 5.5x better floating-point performance
Higher effective memory clock speed 1,656 MHz vs 1,200 MHz Around 40% higher effective memory clock speed
More shading units 640 vs 48 592 more shading units
Slightly higher texture rate 21.4 GTexel/s vs 6.48 GTexel/s More than 3.2x higher texture rate
More texture mapping units 32 vs 8 24 more texture mapping units
Higher memory clock speed 828 MHz vs 600 MHz Around 40% higher memory clock speed
Front view of GeForce GT 610

Reasons to consider the
ASUS GeForce GT 610

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Higher clock speed 810 MHz vs 669 MHz More than 20% higher clock speed
More memory 2,048 MB vs 1,024 MB 2x more memory
Significantly lower TDP 29W vs 140W 4.8x lower TDP

Benchmarks Real world tests of Radeon HD 3850 X2 vs GeForce GT 610

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon HD 3850 X2  vs GeForce GT 610 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 3850 X2
105.98 GB/s
GeForce GT 610
9.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 3850 X2
21.4 GPixel/s
GeForce GT 610
1.62 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 3850 X2
21.4 GTexel/s
GeForce GT 610
6.48 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 3850 X2
856.4 GFLOPS
GeForce GT 610
155.52 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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