GPUBoss Review Our evaluation of 4850 vs GTS 250M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.4

Overall Score

Winner
ATi Radeon HD 4850 

GPUBoss recommends the ATi Radeon HD 4850  based on its .

See full details

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of Radeon HD 4850

Reasons to consider the
ATi Radeon HD 4850

Report a correction
Higher clock speed 625 MHz vs 500 MHz 25% higher clock speed
Slightly better floating-point performance 1,000 GFLOPS vs 240 GFLOPS Around 4.2x better floating-point performance
More shading units 800 vs 96 704 more shading units
More render output processors 16 vs 8 Twice as many render output processors
Higher memory clock speed 993 MHz vs 800 MHz Around 25% higher memory clock speed
Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

Report a correction
Higher effective memory clock speed 3,200 MHz vs 1,986 MHz More than 60% higher effective memory clock speed
Significantly lower TDP 28W vs 110W 3.9x lower TDP

Benchmarks Real world tests of Radeon HD 4850 vs GeForce GTS 250M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Features Key features of the Radeon HD 4850  vs GeForce GTS 250M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 4850
63.55 GB/s
GeForce GTS 250M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 4850
10 GPixel/s
GeForce GTS 250M
10 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 4850
25 GTexel/s
GeForce GTS 250M
40 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 4850
1,000 GFLOPS
GeForce GTS 250M
240 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Comments

comments powered by Disqus