GPUBoss Review Our evaluation of 6290 vs 555M among all GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

Nvidia GeForce GT 555M 

GPUBoss recommends the Nvidia GeForce GT 555M  based on its benchmarks and compute performance.

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Differences What are the advantages of each

Front view of Radeon HD 6290

Reasons to consider the
AMD Radeon HD 6290

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Slightly higher clock speed 650 MHz vs 590 MHz More than 10% higher clock speed
Slightly lower TDP 19W vs 35W More than 45% lower TDP
Front view of GeForce GT 555M

Reasons to consider the
Nvidia GeForce GT 555M

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Better 3DMark 11 graphics score 10,568 vs 1,513 Around 7x better 3DMark 11 graphics score
Better 3DMark vantage graphics score 4,997 vs 414 More than 12x better 3DMark vantage graphics score
Slightly better PassMark score 897 vs 136 More than 6.5x better PassMark score
More render output processors 24 vs 4 20 more render output processors
Slightly higher memory bandwidth 43.2 GB/s vs 12.8 GB/s Around 3.5x higher memory bandwidth
Slightly better manhattan score 2,098.78 vs 591.83 More than 3.5x better manhattan score
Slightly higher memory clock speed 900 MHz vs 800 MHz Around 15% higher memory clock speed
Slightly better PassMark direct compute score 444 vs 43 More than 10.2x better PassMark direct compute score

Benchmarks Real world tests of Radeon HD 6290 vs GeForce GT 555M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

3DMark Vantage Graphics Industry standard benchmark that tests DirectX 10 GPU performance

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Manhattan (GFXBench 3.0) Data courtesy CompuBench

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

CLBenchmark Raytrace Measures compute performance using OpenCL to do raytracing

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