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Differences What are the advantages of each

Front view of Radeon HD 6410D IGP

Reasons to consider the
IGP Radeon HD 6410D IGP

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Higher clock speed 600 MHz vs 550 MHz Around 10% higher clock speed
Front view of Mobility Radeon HD 4550

Reasons to consider the
ATi Mobility Radeon HD 4550

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GPUBoss is not aware of any important advantages of the ATi Mobility Radeon HD 4550 vs the IGP Radeon HD 6410D IGP.

Features Key features of the Radeon HD 6410D IGP  vs Mobility Radeon HD 4550 

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6410D IGP
2.4 GPixel/s
As we saw in our Iris Pro review, Hawell's tessellation performance is surprisingly good.
Radeon HD 6410D IGP | by Anand-Lal-Shimpi (Jun, 2013)

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6410D IGP
4.8 GTexel/s
Here the Radeon HD 8670D holds a 50% performance advantage over Intel's HD 4600 graphics.
Radeon HD 6410D IGP | by Anand-Lal-Shimpi (Jun, 2013)

floating point performance How fast the gpu can crunch numbers

A video production house could wish to divide their compute workload across multiple Tesla, FirePro, or Xeon Phi coprocessors in a way not possible with SLi or Crossfire.
Radeon HD 6410D IGP | by Scott-Michaud (Oct, 2013)

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

Meanwhile we can see that Valve has been doing shader translation (HLSL-to-GLSL) at a bytecode level, rather than doing the translation at a higher level.
Radeon HD 6410D IGP | by Ryan-Smith (Mar, 2014)

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

compute units Discrete cores within the GPU

Specifications Full list of technical specs

gpu

Radeon HD 6410D IGP  vs
Mobility Radeon HD 4550 
GPU brand AMD ATi
GPU name WinterPark M92
Clock speed 600 MHz 550 MHz
Is dual GPU No No
Reference card None None

raw performance

Radeon HD 6410D IGP  vs
Mobility Radeon HD 4550 
Shading units 160 80
Texture mapping units 8 8
Render output processors 4 4
Compute units 2 1
Pixel rate 2.4 GPixel/s 2.2 GPixel/s
Texture rate 4.8 GTexel/s 4.4 GTexel/s
Floating-point performance 192 GFLOPS 88 GFLOPS

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