GPUBoss Review Our evaluation of 6670 vs 435M among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

No winner declared

Too close to call

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VS

AMD Radeon HD 6670

GPUBoss Winner
Front view of Radeon HD 6670

Differences What are the advantages of each

Front view of Radeon HD 6670

Reasons to consider the
AMD Radeon HD 6670

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Significantly better 3DMark06 score 9,160 vs 799 Around 11.5x better 3DMark06 score
Higher effective memory clock speed 4,000 MHz vs 1,600 MHz 2.5x higher effective memory clock speed
Higher clock speed 800 MHz vs 650 MHz Around 25% higher clock speed
Better 3DMark vantage graphics score 7,020 vs 3,112 More than 2.2x better 3DMark vantage graphics score
Higher memory bandwidth 64 GB/s vs 25.6 GB/s Around 2.5x higher memory bandwidth
More shading units 480 vs 96 384 more shading units
Higher memory clock speed 1,000 MHz vs 800 MHz 25% higher memory clock speed
Front view of GeForce GT 435M

Reasons to consider the
Nvidia GeForce GT 435M

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Better 3DMark 11 graphics score 7,510.5 vs 1,990 More than 3.8x better 3DMark 11 graphics score
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Lower TDP 35W vs 66W More than 45% lower TDP

Benchmarks Real world tests of Radeon HD 6670 vs GeForce GT 435M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

3DMark 11 Graphics Industry standard benchmark that tests DirectX 11 GPU performance

Face detection Data courtesy CompuBench

Radeon HD 6670
5.23 mPixels/s
GeForce GT 435M
4.25 mPixels/s

Fire Strike Factor Data courtesy FutureMark

Sky Diver Factor Data courtesy FutureMark

Cloud Gate Factor Data courtesy FutureMark

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

CLBenchmark Raytrace Measures compute performance using OpenCL to do raytracing

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