GPUBoss Review Our evaluation of 6730M vs 460 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.7

Overall Score

Winner
AMD Radeon HD 6730M 

GPUBoss recommends the AMD Radeon HD 6730M  based on its .

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VS

Differences What are the advantages of each

Front view of Radeon HD 6730M

Reasons to consider the
AMD Radeon HD 6730M

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Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Significantly lower TDP 35W vs 160W 4.6x lower TDP
Front view of GeForce GTX 460

Reasons to consider the
Nvidia GeForce GTX 460

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Higher effective memory clock speed 3,600 MHz vs 1,600 MHz 2.2x higher effective memory clock speed
Higher memory bandwidth 115.2 GB/s vs 25.6 GB/s Around 4.5x higher memory bandwidth
More render output processors 32 vs 8 24 more render output processors
More texture mapping units 56 vs 24 32 more texture mapping units
Slightly higher memory clock speed 900 MHz vs 800 MHz Around 15% higher memory clock speed

Benchmarks Real world tests of Radeon HD 6730M vs GeForce GTX 460

Crysis 2

Features Key features of the Radeon HD 6730M  vs GeForce GTX 460 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 6730M
25.6 GB/s
GeForce GTX 460
115.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 6730M
5.8 GPixel/s
GeForce GTX 460
9.45 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 6730M
17.4 GTexel/s
GeForce GTX 460
37.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 6730M
696 GFLOPS
GeForce GTX 460
907.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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