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Differences What are the advantages of each

Front view of Radeon HD 8210E

Reasons to consider the
AMD Radeon HD 8210E

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Lower TDP 9W vs 45W 5x lower TDP
Front view of GeForce GT 740M

Reasons to consider the
Nvidia GeForce GT 740M

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Much higher clock speed 810 MHz vs 300 MHz Around 2.8x higher clock speed
Better PassMark score 772 vs 193 4x better PassMark score
More memory 2,048 MB vs 512 MB 4x more memory
Higher effective memory clock speed 1,802 MHz vs 1,066 MHz Around 70% higher effective memory clock speed
Better floating-point performance 622.1 GFLOPS vs 48 GFLOPS Around 13x better floating-point performance
Slightly higher memory bandwidth 28.83 GB/s vs 8.53 GB/s Around 3.5x higher memory bandwidth
Higher texture rate 25.92 GTexel/s vs 2.4 GTexel/s More than 10.8x higher texture rate
More render output processors 16 vs 4 12 more render output processors
Significantly higher memory clock speed 901 MHz vs 533 MHz Around 70% higher memory clock speed
More texture mapping units 32 vs 8 24 more texture mapping units
Wider memory bus 128 bit vs 64 bit 2x wider memory bus
More shading units 384 vs 80 304 more shading units

Benchmarks Real world tests of Radeon HD 8210E vs GeForce GT 740M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon HD 8210E  vs GeForce GT 740M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 8210E
8.53 GB/s
GeForce GT 740M
28.83 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 8210E
1.2 GPixel/s
GeForce GT 740M
6.48 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 8210E
2.4 GTexel/s
GeForce GT 740M
25.92 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 8210E
48 GFLOPS
GeForce GT 740M
622.1 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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