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Differences What are the advantages of each

Front view of Radeon HD 8210E

Reasons to consider the
AMD Radeon HD 8210E

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Lower TDP 9W vs 75W 8.3x lower TDP
Front view of GeForce GTX 1050

Reasons to consider the
Nvidia GeForce GTX 1050

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Much higher clock speed 1,354 MHz vs 300 MHz More than 4.5x higher clock speed
Significantly better PassMark score 4,443 vs 193 More than 23x better PassMark score
Much higher effective memory clock speed 7,008 MHz vs 1,066 MHz More than 6.5x higher effective memory clock speed
Significantly higher pixel rate 46.56 GPixel/s vs 1.2 GPixel/s More than 38.8x higher pixel rate
Higher memory bandwidth 112.1 GB/s vs 8.53 GB/s Around 13.2x higher memory bandwidth
Better floating-point performance 1,862 GFLOPS vs 48 GFLOPS More than 38.8x better floating-point performance
Much higher memory clock speed 1,752 MHz vs 533 MHz More than 3.2x higher memory clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Significantly more render output processors 32 vs 4 28 more render output processors
Higher texture rate 58.2 GTexel/s vs 2.4 GTexel/s More than 24.2x higher texture rate
More shading units 640 vs 80 560 more shading units
More texture mapping units 40 vs 8 32 more texture mapping units

Benchmarks Real world tests of Radeon HD 8210E vs GeForce GTX 1050

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon HD 8210E  vs GeForce GTX 1050 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon HD 8210E
8.53 GB/s
GeForce GTX 1050
112.1 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 8210E
1.2 GPixel/s
GeForce GTX 1050
46.56 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 8210E
2.4 GTexel/s
GeForce GTX 1050
58.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 8210E
48 GFLOPS
GeForce GTX 1050
1,862 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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