Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of Radeon HD 8570D IGP

Reasons to consider the
IGP Radeon HD 8570D IGP

Report a correction
Lower TDP 65W vs 130W 2x lower TDP
Front view of GeForce GTX 660

Reasons to consider the
Nvidia GeForce GTX 660

Report a correction
Better floating-point performance 1,896.2 GFLOPS vs 409.6 GFLOPS Around 4.8x better floating-point performance
Higher texture rate 79 GTexel/s vs 12.8 GTexel/s Around 6.2x higher texture rate
Significantly more texture mapping units 96 vs 16 80 more texture mapping units
More render output processors 32 vs 8 24 more render output processors
Higher pixel rate 19.75 GPixel/s vs 6.4 GPixel/s More than 3x higher pixel rate
More shading units 1,152 vs 256 896 more shading units

Features Key features of the Radeon HD 8570D IGP  vs GeForce GTX 660 

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon HD 8570D IGP
6.4 GPixel/s
GeForce GTX 660
19.75 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon HD 8570D IGP
12.8 GTexel/s
GeForce GTX 660
79 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon HD 8570D IGP
409.6 GFLOPS
GeForce GTX 660
1,896.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

Specifications Full list of technical specs


Radeon HD 8570D IGP  vs
GeForce GTX 660 
GPU brand AMD Nvidia
GPU name Devastator GK104
Clock speed 800 MHz 823 MHz
Turbo clock speed 868 MHz 888 MHz
Is dual GPU No No
Reference card None Nvidia GeForce GTX 660 980 MHz 2 GB

noise and power

TDP 65W 130W

raw performance

Radeon HD 8570D IGP  vs
GeForce GTX 660 
Shading units 256 1,152
Texture mapping units 16 96
Render output processors 8 32
Pixel rate 6.4 GPixel/s 19.75 GPixel/s
Texture rate 12.8 GTexel/s 79 GTexel/s
Floating-point performance 409.6 GFLOPS 1,896.2 GFLOPS


comments powered by Disqus