GPUBoss Review Our evaluation of Pro 560 vs 1080 Mobile among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

Winner
AMD Radeon Pro 560 

GPUBoss recommends the AMD Radeon Pro 560  based on its .

See full details

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of Radeon Pro 560

Reasons to consider the
AMD Radeon Pro 560

Report a correction
Lower TDP 75W vs 150W 2x lower TDP
Front view of GeForce GTX 1080 Mobile

Reasons to consider the
Nvidia GeForce GTX 1080 Mobile

Report a correction
Much higher clock speed 1,556 MHz vs 925 MHz Around 70% higher clock speed
Much better floating-point performance 7,967 GFLOPS vs 1,894.4 GFLOPS Around 4.2x better floating-point performance
Much higher effective memory clock speed 10,008 MHz vs 5,100 MHz More than 95% higher effective memory clock speed
Significantly more memory 8,192 MB vs 4,096 MB 2x more memory
Much higher pixel rate 99.6 GPixel/s vs 14.8 GPixel/s Around 6.8x higher pixel rate
Much higher texture rate 249 GTexel/s vs 59.2 GTexel/s Around 4.2x higher texture rate
Many more render output processors 64 vs 16 48 more render output processors
Significantly more shading units 2,560 vs 1,024 1536 more shading units
Significantly more texture mapping units 160 vs 64 96 more texture mapping units

Features Key features of the Radeon Pro 560  vs GeForce GTX 1080 Mobile 

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon Pro 560
14.8 GPixel/s
GeForce GTX 1080 Mobile
99.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon Pro 560
59.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon Pro 560
1,894.4 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

Specifications Full list of technical specs

gpu

Radeon Pro 560  vs
GeForce GTX 1080 Mobile 
GPU brand AMD Nvidia
GPU name Baffin GP104
Clock speed 925 MHz 1,556 MHz
Is dual GPU No No
Reference card None None

raw performance

Shading units 1,024 2,560
Texture mapping units 64 160
Render output processors 16 64
Pixel rate 14.8 GPixel/s 99.6 GPixel/s
Texture rate 59.2 GTexel/s 249 GTexel/s
Floating-point performance 1,894.4 GFLOPS 7,967 GFLOPS

memory

Radeon Pro 560  vs
GeForce GTX 1080 Mobile 
Memory clock speed 1,275 MHz 1,251 MHz
Effective memory clock speed 5,100 MHz 10,008 MHz
Memory bus 128 bit 256 bit
Memory 4,096 MB 8,192 MB
Memory type GDDR5 GDDR5

noise and power

TDP 75W 150W

Comments

comments powered by Disqus