Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of Radeon Pro Vega 56

Reasons to consider the
AMD Radeon Pro Vega 56

Report a correction
Much better floating-point performance 9,677 GFLOPS vs 1,894.4 GFLOPS More than 5x better floating-point performance
Much higher texture rate 302.4 GTexel/s vs 59.2 GTexel/s More than 5x higher texture rate
Higher clock speed 1,250 MHz vs 925 MHz More than 35% higher clock speed
Significantly more memory 8,196 MB vs 4,096 MB More than 2x more memory
Much higher pixel rate 86.4 GPixel/s vs 14.8 GPixel/s More than 5.8x higher pixel rate
Many more shading units 3,584 vs 1,024 2560 more shading units
Many more texture mapping units 224 vs 64 160 more texture mapping units
Many more render output processors 64 vs 16 48 more render output processors
Significantly more compute units 56 vs 16 40 more compute units
Much wider memory bus 2,048 bit vs 128 bit 16x wider memory bus
Front view of Radeon Pro 560

Reasons to consider the
AMD Radeon Pro 560

Report a correction
Significantly higher effective memory clock speed 5,100 MHz vs 1,560 MHz More than 3.2x higher effective memory clock speed
Significantly higher memory clock speed 1,275 MHz vs 780 MHz Around 65% higher memory clock speed
Significantly lower TDP 75W vs 175W 2.3x lower TDP

Features Key features of the Radeon Pro Vega 56  vs 560 

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon Pro Vega 56
86.4 GPixel/s
Radeon Pro 560
14.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon Pro Vega 56
302.4 GTexel/s
Radeon Pro 560
59.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon Pro Vega 56
9,677 GFLOPS
Radeon Pro 560
1,894.4 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

compute units Discrete cores within the GPU

Specifications Full list of technical specs


Radeon Pro Vega 56  vs
GPU name Vega 10 Baffin
Clock speed 1,250 MHz 925 MHz
Is dual GPU No No
Reference card None None

raw performance

Shading units 3,584 1,024
Texture mapping units 224 64
Render output processors 64 16
Compute units 56 16
Pixel rate 86.4 GPixel/s 14.8 GPixel/s
Texture rate 302.4 GTexel/s 59.2 GTexel/s
Floating-point performance 9,677 GFLOPS 1,894.4 GFLOPS


Radeon Pro Vega 56  vs
Memory clock speed 780 MHz 1,275 MHz
Effective memory clock speed 1,560 MHz 5,100 MHz
Memory bus 2,048 bit 128 bit
Memory 8,196 MB 4,096 MB

noise and power

TDP 175W 75W


comments powered by Disqus