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| Radeon R5 340 vs GeForce GTX 1060 |
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Differences What are the advantages of each
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Lower TDP | 65W | vs | 120W | More than 45% lower TDP | |||
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Much higher clock speed | 1,544 MHz | vs | 800 MHz | Around 95% higher clock speed | |||
Much higher effective memory clock speed | 8,008 MHz | vs | 4,500 MHz | Around 80% higher effective memory clock speed | |||
Much higher memory bandwidth | 192.2 GB/s | vs | 72 GB/s | Around 2.8x higher memory bandwidth | |||
Significantly more memory | 6,144 MB | vs | 2,048 MB | 3x more memory | |||
Significantly better floating-point performance | 3,953 GFLOPS | vs | 633.6 GFLOPS | Around 6.2x better floating-point performance | |||
Much higher pixel rate | 74.1 GPixel/s | vs | 6.6 GPixel/s | Around 11.2x higher pixel rate | |||
Significantly higher texture rate | 123.5 GTexel/s | vs | 19.8 GTexel/s | Around 6.2x higher texture rate | |||
Much higher turbo clock speed | 1,759 MHz | vs | 825 MHz | Around 2.2x higher turbo clock speed | |||
Many more render output processors | 48 | vs | 8 | 40 more render output processors | |||
Much higher memory clock speed | 2,002 MHz | vs | 1,125 MHz | Around 80% higher memory clock speed | |||
Much better PassMark direct compute score | 5,049 | vs | 1,231 | More than 4x better PassMark direct compute score | |||
Significantly more shading units | 1,280 | vs | 384 | 896 more shading units | |||
Significantly more texture mapping units | 80 | vs | 24 | 56 more texture mapping units | |||
Wider memory bus | 192 bit | vs | 128 bit | 50% wider memory bus |
Benchmarks Real world tests of Radeon R5 340 vs GeForce GTX 1060
PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute
Radeon R5 340
1,231
GeForce GTX 1060
5,049
Features Key features of the Radeon R5 340 vs GeForce GTX 1060
memory bandwidth Rate at which data can be read from or stored in onboard memory
Radeon R5 340
72 GB/s
GeForce GTX 1060
192.2 GB/s
pixel rate Number of pixels a graphics card can render to the screen every second
Radeon R5 340
6.6 GPixel/s
GeForce GTX 1060
74.1 GPixel/s
texture rate Speed at which a graphics card can perform texture mapping
Radeon R5 340
19.8 GTexel/s
GeForce GTX 1060
123.5 GTexel/s
floating point performance How fast the gpu can crunch numbers
Radeon R5 340
633.6 GFLOPS
GeForce GTX 1060
3,953 GFLOPS
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
Radeon R5 340
384
GeForce GTX 1060
1,280
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
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