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Differences What are the advantages of each

Front view of Radeon R5 M315

Reasons to consider the
AMD Radeon R5 M315

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GPUBoss is not aware of any important advantages of the AMD Radeon R5 M315 vs the Nvidia GeForce GTX 750 Ti.

Front view of GeForce GTX 750 Ti

Reasons to consider the
Nvidia GeForce GTX 750 Ti

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Better PassMark score 3,699 vs 620 Around 6x better PassMark score
Significantly higher effective memory clock speed 5,400 MHz vs 2,000 MHz Around 2.8x higher effective memory clock speed
Higher memory bandwidth 86.4 GB/s vs 16 GB/s Around 5.5x higher memory bandwidth
Higher clock speed 1,020 MHz vs 925 MHz More than 10% higher clock speed
Higher texture rate 82.64 GTexel/s vs 22.2 GTexel/s Around 3.8x higher texture rate
Better floating-point performance 1,728 GFLOPS vs 710.4 GFLOPS Around 2.5x better floating-point performance
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Significantly higher memory clock speed 1,502 MHz vs 1,000 MHz More than 50% higher memory clock speed
Slightly higher pixel rate 16.32 GPixel/s vs 7.4 GPixel/s Around 2.2x higher pixel rate
Higher turbo clock speed 1,085 MHz vs 940 MHz More than 15% higher turbo clock speed
More render output processors 16 vs 8 Twice as many render output processors

Benchmarks Real world tests of Radeon R5 M315 vs GeForce GTX 750 Ti

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R5 M315  vs GeForce GTX 750 Ti 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 M315
7.4 GPixel/s
GeForce GTX 750 Ti
16.32 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 M315
22.2 GTexel/s
GeForce GTX 750 Ti
82.64 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 M315
710.4 GFLOPS
GeForce GTX 750 Ti
1,728 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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