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Differences What are the advantages of each

Front view of Radeon R5 M330

Reasons to consider the
AMD Radeon R5 M330

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Higher clock speed 955 MHz vs 738 MHz Around 30% higher clock speed
More memory 2,048 MB vs 1,024 MB 2x more memory
Slightly better PassMark score 582 vs 354 Around 65% better PassMark score
Slightly better floating-point performance 659.2 GFLOPS vs 141.7 GFLOPS Around 4.8x better floating-point performance
Slightly higher pixel rate 8.24 GPixel/s vs 1.48 GPixel/s More than 5.5x higher pixel rate
Slightly higher texture rate 20.6 GTexel/s vs 5.9 GTexel/s Around 3.5x higher texture rate
More shading units 320 vs 48 272 more shading units
Slightly more texture mapping units 20 vs 8 12 more texture mapping units
Front view of GeForce 610

Reasons to consider the
Nvidia GeForce 610

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Slightly lower TDP 12W vs 18W Around 35% lower TDP

Benchmarks Real world tests of Radeon R5 M330 vs GeForce 610

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R5 M330  vs GeForce 610 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R5 M330
14.4 GB/s
GeForce 610
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 M330
8.24 GPixel/s
GeForce 610
1.48 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 M330
20.6 GTexel/s
GeForce 610
5.9 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 M330
659.2 GFLOPS
GeForce 610
141.7 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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