Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of Radeon R5 M330

Reasons to consider the
AMD Radeon R5 M330

Report a correction
Much higher clock speed 955 MHz vs 500 MHz More than 90% higher clock speed
More memory 2,048 MB vs 1,024 MB 2x more memory
Slightly better floating-point performance 659.2 GFLOPS vs 240 GFLOPS Around 2.8x better floating-point performance
More shading units 320 vs 96 224 more shading units
Higher memory clock speed 900 MHz vs 800 MHz Around 15% higher memory clock speed
Front view of GeForce GTS 250M

Reasons to consider the
Nvidia GeForce GTS 250M

Report a correction
Higher effective memory clock speed 3,200 MHz vs 1,800 MHz Around 80% higher effective memory clock speed
Higher memory bandwidth 51.2 GB/s vs 14.4 GB/s More than 3.5x higher memory bandwidth
Significantly better T-Rex score 3,328.4 vs 2,122.26 More than 55% better T-Rex score
Higher texture rate 40 GTexel/s vs 20.6 GTexel/s Around 95% higher texture rate
Wider memory bus 128 bit vs 64 bit 2x wider memory bus
Slightly more texture mapping units 32 vs 20 12 more texture mapping units

Benchmarks Real world tests of Radeon R5 M330 vs GeForce GTS 250M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Radeon R5 M330
2,122.26

Features Key features of the Radeon R5 M330  vs GeForce GTS 250M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R5 M330
14.4 GB/s
GeForce GTS 250M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 M330
8.24 GPixel/s
GeForce GTS 250M
10 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 M330
20.6 GTexel/s
GeForce GTS 250M
40 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 M330
659.2 GFLOPS
GeForce GTS 250M
240 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Comments

comments powered by Disqus