GPUBoss Review Our evaluation of R5 M330 vs 4810 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

7.4

Overall Score

Winner
ATi Radeon HD 4810 

GPUBoss recommends the ATi Radeon HD 4810  based on its benchmarks.

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VS

Differences What are the advantages of each

Front view of Radeon R5 M330

Reasons to consider the
AMD Radeon R5 M330

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Significantly higher clock speed 955 MHz vs 625 MHz Around 55% higher clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Lower TDP 18W vs 95W 5.3x lower TDP
Front view of Radeon HD 4810

Reasons to consider the
ATi Radeon HD 4810

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Higher effective memory clock speed 3,600 MHz vs 1,800 MHz 2x higher effective memory clock speed
Higher memory bandwidth 57.6 GB/s vs 14.4 GB/s 4x higher memory bandwidth
More shading units 640 vs 320 Twice as many shading units

Benchmarks Real world tests of Radeon R5 M330 vs HD 4810

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R5 M330  vs HD 4810 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R5 M330
14.4 GB/s
Radeon HD 4810
57.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R5 M330
8.24 GPixel/s
Radeon HD 4810
5 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R5 M330
20.6 GTexel/s
Radeon HD 4810
20 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R5 M330
659.2 GFLOPS
Radeon HD 4810
800 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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