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Differences What are the advantages of each

Front view of Radeon R7 260

Reasons to consider the
AMD Radeon R7 260

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Significantly higher clock speed 1,000 MHz vs 600 MHz More than 65% higher clock speed
Better floating-point performance 1,536 GFLOPS vs 480 GFLOPS Around 3.2x better floating-point performance
Higher texture rate 48 GTexel/s vs 12 GTexel/s 4x higher texture rate
Higher pixel rate 16 GPixel/s vs 4.8 GPixel/s More than 3.2x higher pixel rate
More texture mapping units 48 vs 20 28 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
More shading units 768 vs 400 368 more shading units
More compute units 12 vs 5 7 more compute units
Front view of Radeon HD 6550D IGP

Reasons to consider the
IGP Radeon HD 6550D IGP

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Lower TDP 65W vs 95W More than 30% lower TDP

Features Key features of the Radeon R7 260  vs HD 6550D IGP 

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 260
16 GPixel/s
Radeon HD 6550D IGP
4.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 260
48 GTexel/s
Radeon HD 6550D IGP
12 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 260
1,536 GFLOPS
Radeon HD 6550D IGP

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

compute units Discrete cores within the GPU

Specifications Full list of technical specs


Radeon R7 260  vs
HD 6550D IGP 
GPU name Bonaire BeaverCreek
Clock speed 1,000 MHz 600 MHz
Is dual GPU No No
Reference card None None

noise and power

TDP 95W 65W

raw performance

Radeon R7 260  vs
HD 6550D IGP 
Shading units 768 400
Texture mapping units 48 20
Render output processors 16 8
Compute units 12 5
Pixel rate 16 GPixel/s 4.8 GPixel/s
Texture rate 48 GTexel/s 12 GTexel/s
Floating-point performance 1,536 GFLOPS 480 GFLOPS


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