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Differences What are the advantages of each

Front view of Radeon R7 360

Reasons to consider the
AMD Radeon R7 360

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Significantly higher effective memory clock speed 6,000 MHz vs 1,800 MHz More than 3.2x higher effective memory clock speed
Higher clock speed 1,050 MHz vs 775 MHz More than 35% higher clock speed
Better PassMark score 3,254 vs 638 More than 5x better PassMark score
Higher memory bandwidth 96 GB/s vs 14.4 GB/s Around 6.8x higher memory bandwidth
Better floating-point performance 1,612.8 GFLOPS vs 297.6 GFLOPS Around 5.5x better floating-point performance
Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Higher texture rate 50.4 GTexel/s vs 12.4 GTexel/s More than 4x higher texture rate
Significantly higher memory clock speed 1,500 MHz vs 900 MHz More than 65% higher memory clock speed
Higher pixel rate 16.8 GPixel/s vs 6.2 GPixel/s Around 2.8x higher pixel rate
More shading units 768 vs 192 576 more shading units
More texture mapping units 48 vs 16 Three times as many texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Front view of GeForce 810A

Reasons to consider the
Nvidia GeForce 810A

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Lower TDP 15W vs 100W 6.7x lower TDP

Benchmarks Real world tests of Radeon R7 360 vs GeForce 810A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 360  vs GeForce 810A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 360
96 GB/s
GeForce 810A
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 360
16.8 GPixel/s
GeForce 810A
6.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 360
50.4 GTexel/s
GeForce 810A
12.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 360
1,612.8 GFLOPS
GeForce 810A
297.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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