Winner
Nvidia GeForce GTX 960
GPUBoss recommends the Nvidia GeForce GTX 960 based on its benchmarks and compute performance.
See full details | Radeon R7 360 vs GeForce GTX 960 |
Gaming | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more |
Graphics | |
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T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more |
Computing | |
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Face Detection, Ocean Surface Simulation and 3 more |
Performance per Watt | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Value | |
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Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more |
Noise and Power | |
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TDP, Idle Power Consumption, Load Power Consumption and 2 more |
7.1 | Overall Score |
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Winner |
| ![]() | Nvidia GeForce GTX 960GPUBoss Winner |
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Slightly lower TDP | 100W | vs | 120W | More than 15% lower TDP | |||
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Better PassMark score | 5,813 | vs | 3,254 | Around 80% better PassMark score | |||
Higher effective memory clock speed | 7,012 MHz | vs | 6,000 MHz | More than 15% higher effective memory clock speed | |||
Slightly higher clock speed | 1,127 MHz | vs | 1,050 MHz | More than 5% higher clock speed | |||
Higher pixel rate | 36.1 GPixel/s | vs | 16.8 GPixel/s | Around 2.2x higher pixel rate | |||
Better floating-point performance | 2,308.1 GFLOPS | vs | 1,612.8 GFLOPS | Around 45% better floating-point performance | |||
Significantly better cloud gate factor score | 20.16 | vs | 15.69 | Around 30% better cloud gate factor score | |||
More render output processors | 32 | vs | 16 | Twice as many render output processors | |||
Slightly higher memory bandwidth | 112.2 GB/s | vs | 96 GB/s | More than 15% higher memory bandwidth | |||
Higher texture rate | 72.1 GTexel/s | vs | 50.4 GTexel/s | Around 45% higher texture rate | |||
Higher bioshock infinite framerate | 75.8 | vs | 41 | Around 85% higher bioshock infinite framerate | |||
Better PassMark direct compute score | 3,046 | vs | 1,736 | More than 75% better PassMark direct compute score | |||
Higher turbo clock speed | 1,178 MHz | vs | 1,050 MHz | More than 10% higher turbo clock speed | |||
Higher memory clock speed | 1,753 MHz | vs | 1,500 MHz | More than 15% higher memory clock speed | |||
More shading units | 1,024 | vs | 768 | 256 more shading units | |||
More texture mapping units | 64 | vs | 48 | 16 more texture mapping units |