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Differences What are the advantages of each

Front view of Radeon R7 A360

Reasons to consider the
AMD Radeon R7 A360

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GPUBoss is not aware of any important advantages of the AMD Radeon R7 A360 vs the Nvidia GeForce GTX 960M.

Front view of GeForce GTX 960M

Reasons to consider the
Nvidia GeForce GTX 960M

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Significantly higher clock speed 1,097 MHz vs 725 MHz More than 50% higher clock speed
Significantly higher effective memory clock speed 5,012 MHz vs 1,800 MHz More than 2.8x higher effective memory clock speed
Better PassMark score 2,043 vs 720 More than 2.8x better PassMark score
Higher memory bandwidth 80.2 GB/s vs 28.8 GB/s More than 2.8x higher memory bandwidth
Significantly higher turbo clock speed 1,176 MHz vs 825 MHz Around 45% higher turbo clock speed
Slightly better floating-point performance 1,404.2 GFLOPS vs 556.8 GFLOPS More than 2.5x better floating-point performance
Higher pixel rate 17.55 GPixel/s vs 5.8 GPixel/s More than 3x higher pixel rate
Slightly higher texture rate 43.9 GTexel/s vs 17.4 GTexel/s More than 2.5x higher texture rate
Higher memory clock speed 1,253 MHz vs 900 MHz Around 40% higher memory clock speed
More render output processors 16 vs 8 Twice as many render output processors

Benchmarks Real world tests of Radeon R7 A360 vs GeForce GTX 960M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 A360  vs GeForce GTX 960M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 A360
28.8 GB/s
GeForce GTX 960M
80.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 A360
5.8 GPixel/s
GeForce GTX 960M
17.55 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 A360
17.4 GTexel/s
GeForce GTX 960M
43.9 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 A360
556.8 GFLOPS
GeForce GTX 960M
1,404.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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