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Differences What are the advantages of each

Front view of Radeon R7 A360

Reasons to consider the
AMD Radeon R7 A360

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Slightly more memory 2,048 MB vs 1,024 MB 2x more memory
Front view of Radeon HD 5850

Reasons to consider the
ATi Radeon HD 5850

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Better PassMark score 2,263 vs 720 Around 3.2x better PassMark score
Higher effective memory clock speed 4,000 MHz vs 1,800 MHz Around 2.2x higher effective memory clock speed
Higher memory bandwidth 128 GB/s vs 28.8 GB/s Around 4.5x higher memory bandwidth
Better floating-point performance 2,088 GFLOPS vs 556.8 GFLOPS More than 3.8x better floating-point performance
Higher pixel rate 23.2 GPixel/s vs 5.8 GPixel/s 4x higher pixel rate
More render output processors 32 vs 8 24 more render output processors
More shading units 1,440 vs 384 1056 more shading units
Higher texture rate 52.2 GTexel/s vs 17.4 GTexel/s More than 3x higher texture rate
More texture mapping units 72 vs 24 Three times as many texture mapping units
More compute units 18 vs 6 Three times as many compute units
Slightly higher memory clock speed 1,000 MHz vs 900 MHz More than 10% higher memory clock speed

Benchmarks Real world tests of Radeon R7 A360 vs HD 5850

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 A360  vs HD 5850 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 A360
28.8 GB/s
Radeon HD 5850
128 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 A360
5.8 GPixel/s
Radeon HD 5850
23.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 A360
17.4 GTexel/s
Radeon HD 5850
52.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 A360
556.8 GFLOPS
Radeon HD 5850
2,088 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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