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Differences What are the advantages of each

Front view of Radeon R7 A360

Reasons to consider the
AMD Radeon R7 A360

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GPUBoss is not aware of any important advantages of the Radeon R7 A360 vs the Radeon HD 7870.

Front view of Radeon HD 7870

Reasons to consider the
AMD Radeon HD 7870

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Significantly better PassMark score 4,339 vs 720 More than 6x better PassMark score
Higher clock speed 1,000 MHz vs 725 MHz Around 40% higher clock speed
Significantly higher effective memory clock speed 4,800 MHz vs 1,800 MHz Around 2.8x higher effective memory clock speed
Higher memory bandwidth 153.6 GB/s vs 28.8 GB/s More than 5.2x higher memory bandwidth
Better floating-point performance 2,560 GFLOPS vs 556.8 GFLOPS More than 4.5x better floating-point performance
Higher pixel rate 32 GPixel/s vs 5.8 GPixel/s More than 5.5x higher pixel rate
Higher texture rate 80 GTexel/s vs 17.4 GTexel/s More than 4.5x higher texture rate
More render output processors 32 vs 8 24 more render output processors
More shading units 1,280 vs 384 896 more shading units
More texture mapping units 80 vs 24 56 more texture mapping units
More compute units 20 vs 6 14 more compute units
Higher memory clock speed 1,200 MHz vs 900 MHz Around 35% higher memory clock speed

Benchmarks Real world tests of Radeon R7 A360 vs HD 7870

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 A360  vs HD 7870 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 A360
28.8 GB/s
Radeon HD 7870
153.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 A360
5.8 GPixel/s
Radeon HD 7870
32 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 A360
17.4 GTexel/s
Radeon HD 7870
80 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 A360
556.8 GFLOPS
Radeon HD 7870
2,560 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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