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Differences What are the advantages of each

Front view of Radeon R7 M445

Reasons to consider the
AMD Radeon R7 M445

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Higher effective memory clock speed 4,000 MHz vs 1,800 MHz Around 2.2x higher effective memory clock speed
Higher memory clock speed 1,000 MHz vs 900 MHz More than 10% higher memory clock speed
Front view of GeForce GTX 950M

Reasons to consider the
Nvidia GeForce GTX 950M

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Significantly higher clock speed 993 MHz vs 780 MHz More than 25% higher clock speed
More memory 4,096 MB vs 2,048 MB 2x more memory
Better PassMark score 1,789 vs 863 More than 2x better PassMark score
Better floating-point performance 1,271 GFLOPS vs 588.8 GFLOPS Around 2.2x better floating-point performance
Higher turbo clock speed 1,124 MHz vs 920 MHz More than 20% higher turbo clock speed
Higher texture rate 39.7 GTexel/s vs 18.4 GTexel/s Around 2.2x higher texture rate
Higher pixel rate 15.89 GPixel/s vs 7.36 GPixel/s Around 2.2x higher pixel rate
More texture mapping units 40 vs 20 Twice as many texture mapping units
More shading units 640 vs 320 Twice as many shading units
More render output processors 16 vs 8 Twice as many render output processors
Wider memory bus 128 bit vs 64 bit 2x wider memory bus

Benchmarks Real world tests of Radeon R7 M445 vs GeForce GTX 950M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 M445  vs GeForce GTX 950M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R7 M445
32 GB/s
GeForce GTX 950M
28.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 M445
7.36 GPixel/s
GeForce GTX 950M
15.89 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 M445
18.4 GTexel/s
GeForce GTX 950M
39.7 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 M445
588.8 GFLOPS
GeForce GTX 950M
1,271 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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