Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!

Differences What are the advantages of each

Front view of Radeon R7 M445

Reasons to consider the
AMD Radeon R7 M445

Report a correction
Significantly higher clock speed 780 MHz vs 500 MHz More than 55% higher clock speed
Better PassMark score 975 vs 176 More than 5.5x better PassMark score
Significantly higher effective memory clock speed 4,000 MHz vs 1,200 MHz More than 3.2x higher effective memory clock speed
More memory 2,048 MB vs 512 MB 4x more memory
Higher memory bandwidth 32 GB/s vs 9.6 GB/s More than 3.2x higher memory bandwidth
Slightly better floating-point performance 588.8 GFLOPS vs 80 GFLOPS More than 7.2x better floating-point performance
Significantly higher memory clock speed 1,000 MHz vs 600 MHz More than 65% higher memory clock speed
Slightly higher texture rate 18.4 GTexel/s vs 4 GTexel/s More than 4.5x higher texture rate
More shading units 320 vs 80 240 more shading units
More compute units 5 vs 1 4 more compute units
Slightly more texture mapping units 20 vs 8 12 more texture mapping units
Front view of Mobility Radeon HD 530v

Reasons to consider the
ATi Mobility Radeon HD 530v

Report a correction

GPUBoss is not aware of any important advantages of the ATi Mobility Radeon HD 530v vs the AMD Radeon R7 M445.

Benchmarks Real world tests of Radeon R7 M445 vs Mobility Radeon HD 530v

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R7 M445  vs Mobility Radeon HD 530v 

memory bandwidth Rate at which data can be read from or stored in onboard memory

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R7 M445
7.36 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R7 M445
18.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R7 M445
588.8 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes


comments powered by Disqus