Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

Differences What are the advantages of each

Front view of Radeon R9 M360

Reasons to consider the
AMD Radeon R9 M360

Report a correction
Significantly higher effective memory clock speed 4,500 MHz vs 1,800 MHz 2.5x higher effective memory clock speed
Higher clock speed 900 MHz vs 725 MHz Around 25% higher clock speed
Better PassMark score 1,948 vs 720 Around 2.8x better PassMark score
More memory 4,096 MB vs 2,048 MB 2x more memory
Higher memory bandwidth 72 GB/s vs 28.8 GB/s 2.5x higher memory bandwidth
Slightly higher pixel rate 14.8 GPixel/s vs 5.8 GPixel/s More than 2.5x higher pixel rate
More render output processors 16 vs 8 Twice as many render output processors
Higher turbo clock speed 925 MHz vs 825 MHz More than 10% higher turbo clock speed
Higher memory clock speed 1,125 MHz vs 900 MHz 25% higher memory clock speed
Front view of Radeon R7 A360

Reasons to consider the
AMD Radeon R7 A360

Report a correction

GPUBoss is not aware of any important advantages of the R7 A360 vs the R9 M360.

Benchmarks Real world tests of Radeon R9 M360 vs R7 A360

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon R9 M360  vs R7 A360 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon R9 M360
72 GB/s
Radeon R7 A360
28.8 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon R9 M360
14.8 GPixel/s
Radeon R7 A360
5.8 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon R9 M360
29.6 GTexel/s
Radeon R7 A360
17.4 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon R9 M360
947.2 GFLOPS
Radeon R7 A360
556.8 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

Comments

comments powered by Disqus