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Differences What are the advantages of each

Front view of Radeon RX 460

Reasons to consider the
AMD Radeon RX 460

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Much higher effective memory clock speed 7,000 MHz vs 1,200 MHz More than 5.8x higher effective memory clock speed
Significantly better PassMark score 4,329 vs 191 Around 22.8x better PassMark score
Significantly higher clock speed 1,090 MHz vs 589 MHz More than 85% higher clock speed
Significantly higher memory bandwidth 112 GB/s vs 9.6 GB/s Around 11.8x higher memory bandwidth
Better floating-point performance 2,150.4 GFLOPS vs 44.86 GFLOPS Around 48x better floating-point performance
More memory 2,048 MB vs 512 MB 4x more memory
Higher texture rate 67.2 GTexel/s vs 4.71 GTexel/s More than 14.2x higher texture rate
Much higher memory clock speed 1,750 MHz vs 600 MHz Around 3x higher memory clock speed
Higher pixel rate 19.2 GPixel/s vs 2.36 GPixel/s Around 8.2x higher pixel rate
Significantly more shading units 896 vs 16 880 more shading units
More texture mapping units 56 vs 8 48 more texture mapping units
More render output processors 16 vs 4 12 more render output processors
Wider memory bus 128 bit vs 64 bit 2x wider memory bus
Front view of GeForce 505

Reasons to consider the
Nvidia GeForce 505

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Lower TDP 25W vs 75W 3x lower TDP

Benchmarks Real world tests of Radeon RX 460 vs GeForce 505

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon RX 460  vs GeForce 505 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon RX 460
112 GB/s
GeForce 505
9.6 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon RX 460
19.2 GPixel/s
GeForce 505
2.36 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon RX 460
67.2 GTexel/s
GeForce 505
4.71 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon RX 460
2,150.4 GFLOPS
GeForce 505
44.86 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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