GPUBoss Review Our evaluation of RX 460 vs 950 among Desktop GPUs


Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more


Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more


Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

No winner declared

Too close to call

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Differences What are the advantages of each

Front view of Radeon RX 460

Reasons to consider the
AMD Radeon RX 460

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Slightly higher clock speed 1,090 MHz vs 1,024 MHz More than 5% higher clock speed
Better floating-point performance 2,150.4 GFLOPS vs 1,572.9 GFLOPS More than 35% better floating-point performance
Higher effective memory clock speed 7,000 MHz vs 6,612 MHz More than 5% higher effective memory clock speed
Better video composition score 77.54 frames/s vs 30.84 frames/s More than 2.5x better video composition score
Higher texture rate 67.2 GTexel/s vs 49.2 GTexel/s More than 35% higher texture rate
Higher memory clock speed 1,750 MHz vs 1,653 MHz More than 5% higher memory clock speed
Front view of GeForce GTX 950

Reasons to consider the
Nvidia GeForce GTX 950

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Better PassMark score 5,206 vs 4,329 More than 20% better PassMark score
Higher pixel rate 32.8 GPixel/s vs 19.2 GPixel/s More than 70% higher pixel rate
More render output processors 32 vs 16 Twice as many render output processors
Better fire strike factor score 44.05 vs 35.49 Around 25% better fire strike factor score

Benchmarks Real world tests of Radeon RX 460 vs GeForce GTX 950

Bitcoin mining Data courtesy CompuBench

Radeon RX 460
236.78 mHash/s
GeForce GTX 950
214.87 mHash/s

Face detection Data courtesy CompuBench

Radeon RX 460
55 mPixels/s
GeForce GTX 950
60.21 mPixels/s

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Radeon RX 460
GeForce GTX 950

Manhattan (GFXBench 3.0) Data courtesy CompuBench

Radeon RX 460
GeForce GTX 950

Fire Strike Factor Data courtesy FutureMark

Sky Diver Factor Data courtesy FutureMark

Battlefield 4

Bioshock Infinite

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Showing 6 comments.
green side only optimize in DX11, they think game support DX 12 still in small number, not much. In time, green side will optimize DX12 after more devloper build use DX 12, and as always TWIMTBP from Nvidia. AMD always build new tech, but cant optimize that, for example, Mantel API now gone, TXAA from amd trow away and put by Nvidia then add txaa to their game. All new gpu design for DX 12, amd just async optimize, nvidia tech dx 12 optimize. (Sorry for my bad english)
this is a comparison between 2 cards, you can't just shove another one in the middle -_-
rx460 design for directx12.....on directx12 rx460-470-480 100% win
For someone want perform/watt worth 950, only use 1x6 pci-e power. if someone need perform/price worth 7970 ghz, but must pay with more power a.k.a more pci-e power up to 6x2 or 8x2 and I think this very not worth
Better off snagging a 2nd hand 7970 GHz edition for ~$100 off hardwareswap for performance inbetween a 960 and 970.
big sad for RX 460, go for 950 is much worth !!! lol
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