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Differences What are the advantages of each

Front view of Radeon RX 560

Reasons to consider the
AMD Radeon RX 560

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Significantly better PassMark score 4,703 vs 661 More than 7x better PassMark score
Much higher effective memory clock speed 7,000 MHz vs 2,000 MHz 3.5x higher effective memory clock speed
Higher clock speed 1,175 MHz vs 938 MHz More than 25% higher clock speed
Higher memory bandwidth 112 GB/s vs 16 GB/s 7x higher memory bandwidth
Better floating-point performance 2,611 GFLOPS vs 360.2 GFLOPS Around 7.2x better floating-point performance
More memory 4,096 MB vs 2,048 MB 2x more memory
Higher texture rate 81.6 GTexel/s vs 15.01 GTexel/s Around 5.5x higher texture rate
Higher pixel rate 20.4 GPixel/s vs 3.75 GPixel/s Around 5.5x higher pixel rate
Significantly higher memory clock speed 1,750 MHz vs 1,000 MHz 75% higher memory clock speed
More shading units 1,024 vs 96 928 more shading units
More texture mapping units 64 vs 16 48 more texture mapping units
More render output processors 16 vs 8 Twice as many render output processors
Front view of GeForce GT 720A

Reasons to consider the
Nvidia GeForce GT 720A

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Lower TDP 33W vs 75W 2.3x lower TDP

Benchmarks Real world tests of Radeon RX 560 vs GeForce GT 720A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon RX 560  vs GeForce GT 720A 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon RX 560
112 GB/s
GeForce GT 720A
16 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon RX 560
20.4 GPixel/s
GeForce GT 720A
3.75 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon RX 560
81.6 GTexel/s
GeForce GT 720A
15.01 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon RX 560
2,611 GFLOPS
GeForce GT 720A
360.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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