GPUBoss Review Our evaluation of RX 560 vs Pro WX 3100 among all GPUs

Gaming

Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more

Graphics

T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor and 1 more

Computing

Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

Battlefield 3, Battlefield 4, Bioshock Infinite and 32 more

Noise and Power

TDP, Idle Power Consumption, Load Power Consumption and 2 more

6.6

Overall Score

Winner
AMD Radeon RX 560 

GPUBoss recommends the AMD Radeon RX 560  based on its benchmarks and compute performance.

See full details

Cast your vote Do you agree or disagree with GPUBoss?

Thanks for adding your opinion. Follow us on Facebook to stay up to date with the latest news!
VS

AMD Radeon RX 560

GPUBoss Winner
Front view of Radeon RX 560

Differences What are the advantages of each

Front view of Radeon RX 560

Reasons to consider the
AMD Radeon RX 560

Report a correction
Higher clock speed 1,175 MHz vs 925 MHz More than 25% higher clock speed
Better PassMark score 4,703 vs 3,774 Around 25% better PassMark score
Better floating-point performance 2,611 GFLOPS vs 1,248.3 GFLOPS More than 2x better floating-point performance
Higher texture rate 81.6 GTexel/s vs 39 GTexel/s More than 2x higher texture rate
More shading units 1,024 vs 512 Twice as many shading units
More texture mapping units 64 vs 32 Twice as many texture mapping units
Better T-Rex score 7,217.94 vs 3,358.1 Around 2.2x better T-Rex score
More compute units 16 vs 8 Twice as many compute units
Front view of Radeon Pro WX 3100

Reasons to consider the
AMD Radeon Pro WX 3100

Report a correction
Slightly lower TDP 65W vs 75W Around 15% lower TDP

Benchmarks Real world tests of Radeon RX 560 vs Pro WX 3100

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

T-Rex (GFXBench 3.0) Data courtesy CompuBench

Manhattan (GFXBench 3.0) Data courtesy CompuBench

Radeon RX 560
8,917.42

PassMark Direct Compute Measures performance of general-purpose computing using Microsoft DirectCompute

Comments

comments powered by Disqus