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Differences What are the advantages of each

Front view of Radeon RX 580

Reasons to consider the
AMD Radeon RX 580

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Much better PassMark score 7,781 vs 665 Around 11.8x better PassMark score
Much higher clock speed 1,257 MHz vs 600 MHz More than 2x higher clock speed
Much higher effective memory clock speed 8,000 MHz vs 1,600 MHz 5x higher effective memory clock speed
Significantly more memory 8,192 MB vs 1,024 MB 8x more memory
Much better floating-point performance 6,175 GFLOPS vs 192 GFLOPS Around 32.2x better floating-point performance
Significantly higher memory bandwidth 256 GB/s vs 51.2 GB/s 5x higher memory bandwidth
Significantly higher texture rate 193 GTexel/s vs 19.2 GTexel/s More than 10x higher texture rate
Higher pixel rate 42.88 GPixel/s vs 9.6 GPixel/s Around 4.5x higher pixel rate
Many more shading units 2,304 vs 64 2240 more shading units
Significantly more texture mapping units 144 vs 32 112 more texture mapping units
Much higher memory clock speed 2,000 MHz vs 800 MHz 2.5x higher memory clock speed
More render output processors 32 vs 16 Twice as many render output processors
Front view of GeForce GTS 160M

Reasons to consider the
Nvidia GeForce GTS 160M

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Significantly lower TDP 60W vs 185W 3.1x lower TDP

Benchmarks Real world tests of Radeon RX 580 vs GeForce GTS 160M

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

Features Key features of the Radeon RX 580  vs GeForce GTS 160M 

memory bandwidth Rate at which data can be read from or stored in onboard memory

Radeon RX 580
256 GB/s
GeForce GTS 160M
51.2 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

Radeon RX 580
42.88 GPixel/s
GeForce GTS 160M
9.6 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

Radeon RX 580
193 GTexel/s
GeForce GTS 160M
19.2 GTexel/s

floating point performance How fast the gpu can crunch numbers

Radeon RX 580
6,175 GFLOPS
GeForce GTS 160M
192 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

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