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Benchmarks Real world tests of the GeForce 315M
PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark
Features Key features of the GeForce 315M
memory bandwidth Rate at which data can be read from or stored in onboard memory
pixel rate Number of pixels a graphics card can render to the screen every second
texture rate Speed at which a graphics card can perform texture mapping
floating point performance How fast the gpu can crunch numbers
shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading
texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes
Specifications Full list of technical specs
gpu
GPU brand | Nvidia |
---|---|
GPU name | GT218 |
Market | Laptop |
Clock speed | 606 MHz |
Is dual GPU | No |
Reference card | None |
raw performance
Shading units | 16 |
---|---|
Texture mapping units | 8 |
Render output processors | 4 |
Pixel rate | 2.42 GPixel/s |
Texture rate | 4.85 GTexel/s |
Floating-point performance | 38.78 GFLOPS |
memory
Memory clock speed | 800 MHz |
---|---|
Effective memory clock speed | 1,600 MHz |
Memory bus | 64 bit |
Memory | 512 MB |
Memory type | GDDR3 |
Memory bandwidth | 12.8 GB/s |
noise and power
TDP | 14W |
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