GeForce 320M 

Released April, 2010
  • 450 MHz
6.2 Out of 10

Intel is so much focused on the power output of the Core M die that they even designed a new PCH known as Broadwell PCH-LP which is focused on power.
by hassan-mujtaba (Sep, 2014)
We're not sure exactly how this is done, but it's essentially a GPU version of the Turbo Boost and Turbo Core technologies we've seen from Intel and AMD CPUs for some time.
by Dustin-Sklavos (Mar, 2012)

Benchmarks Real world tests of the GeForce 320M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce 320M
1,735.57
Radeon HD 5770
3,359.1
GeForce 210
798.4

Features Key features of the GeForce 320M

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 320M
3.6 GPixel/s
Radeon HD 5770
13.6 GPixel/s
GeForce 210
1.9 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 320M
7.2 GTexel/s
Radeon HD 5770
34 GTexel/s
GeForce 210
3.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 320M
91.2 GFLOPS
Radeon HD 5770
1,360 GFLOPS
GeForce 210
35.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 320M
48

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 320M
16

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

GeForce 320M
8

In The News From around the web

19
Mar

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
www.anandtech.com
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.
Another key enabler of the Core M processor is the use of 2nd generation FIVR and 3DL for power efficiency delivery.
There’s a small section dedicated to the memory and I/O controllers at the bottom of the die while along the right side, we can note the system agent, display engine and memory controller.
25
Jun

Nvidia releases Geforce 320.49 beta driver

by Slobodan Simic |
www.fudzilla.com
Nvidia has released the new Geforce 320.49 beta driver that brings support for the newely launched GTX 760 graphics card, but also brings a couple of new fixes and a rather impressive performance boost over the Geforce 314.22 WHQL driver.
In addition to these bug fixes and support for the GTX 760, the new 320.49 beta driver also brings a performance boost of up to 20 percent for Geforce 400/500/600-series GPUs in a couple of game titles.
24
May

NVIDIA releases GeForce 320.18 WHQL drivers after GTX 780 launch

by Charles Gantt |
www.tweaktown.com
The driver introduces game-specific performance improvements for Tomb Raider (by up to 20%), DiRT Showdown (up to 20%), Metro: Last Light (up to 10%), Assassin's Creed III (up to 8%), Far Cry 3 (up to 6%), Bioshock: Infinite (up to 5).
SLI profiles have been added or improved for a number of titles including Call of Juarez: Gunslinger, Dead Island: Riptide, Dungeons & Dragons: Neverwinter, Euro Truck Simulator 2, Far Cry 3: Blood Dragon, GRID 2, Remember Me, Natural Selection 2, Resident Evil 6 and TrackMania² Canyon.

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name MCP89
Clock speed 450 MHz
Is dual GPU No
Reference card None

noise and power

TDP 23W

raw performance

Shading units 48
Texture mapping units 16
Render output processors 8
Pixel rate 3.6 GPixel/s
Texture rate 7.2 GTexel/s
Floating-point performance 91.2 GFLOPS
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