GeForce 320M 

Released April, 2010
  • 450 MHz
5.7 Out of 10

Benchmarks Real world tests of the GeForce 320M

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce 320M
1,735.57
Radeon R5 M330
3,362.16

Features Key features of the GeForce 320M

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 320M
3.6 GPixel/s
Radeon R5 M330
8.24 GPixel/s
GeForce GT 9500
4.4 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 320M
7.2 GTexel/s
Radeon R5 M330
20.6 GTexel/s
GeForce GT 9500
8.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 320M
91.2 GFLOPS
Radeon R5 M330
659.2 GFLOPS
GeForce GT 9500
89.6 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 320M
48

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 320M
16

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

GeForce 320M
8

Specifications Full list of technical specs

gpu

GPU brand Nvidia
GPU name MCP89
Clock speed 450 MHz
Is dual GPU No
Reference card None

noise and power

TDP 23W

raw performance

Shading units 48
Texture mapping units 16
Render output processors 8
Pixel rate 3.6 GPixel/s
Texture rate 7.2 GTexel/s
Floating-point performance 91.2 GFLOPS
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