GeForce 710A 

Released April, 2013
  • 938 MHz
  • 2 GB DDR3
We recently hooked up with overclocking guru Sami Mäkinen to get his take on the best way to overclock AMD's A8-3870K APU.
by Don-Woligroski (Aug, 2012)
So, if you increase the reference clock, you pretty much overclock everything.
by Don-Woligroski (Aug, 2012)

Benchmarks Real world tests of the GeForce 710A

PassMark Industry standard benchmark for overall graphics card performanceData courtesy Passmark

GeForce 710A

Features Key features of the GeForce 710A

memory bandwidth Rate at which data can be read from or stored in onboard memory

GeForce 710A
16 GB/s
GeForce GT 630M
32 GB/s
GeForce 710M
14.4 GB/s

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 710A
3.75 GPixel/s
GeForce 710M
5.75 GPixel/s
GeForce GT 630M
3.2 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 710A
15.01 GTexel/s
GeForce 710M
11.5 GTexel/s
GeForce GT 630M
12.8 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 710A
360.2 GFLOPS
GeForce 710M
276.1 GFLOPS
GeForce GT 630M
307.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 710A

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 710A

In The News From around the web

Once we spot it on Amazon, Newegg and B&H we will update this post with links and prices.
It uses an EK Predator Liquid Cooling Unit, the card is fully covered by a waterblock and a radiator and fan are already attached.

NVIDIA Announces a Fallout 4 Mod

by Scott Michaud |
It is designed to show off GameWorks technologies, such as volumetric lighting and HBAO+, more heavily than Bethesda did with the base game.
If you're wondering why NVIDIA has a game development studio, they are mostly responsible for bringing content from the PC to their Shield devices, such as Half-Life 2 and Portal.

A New Perspective on Multi-GPU Memory Management

by Scott Michaud |
AFR is very balanced for multiple, identical GPUs, and it's easy to implement; unfortunately, it could also introduce latency and stutter, and it is inefficient with video memory.
Layer-based methods, on the other hand, are complicated to implement, especially for objects that mutually overlap, but it allows for more control in how tasks and memory are divided.
Investigation determined the culprit to be the beta BIOS on their ASRock Z170 Extreme7+, specifically the BIOS which allowed you to overclock locked Intel CPUs.
We retested our RX 470 to account for this issue, and we also updated our review with DirectX 12 benchmarks for Rise of the Tomb Raider and Hitman, plus full OpenGL and Vulkan benchmarks for Doom.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GF117
Market Laptop
Clock speed 938 MHz
Is dual GPU No
Reference card Nvidia GeForce 710A 719 MHz 1 GB

raw performance

Shading units 96
Texture mapping units 16
Render output processors 8
Pixel rate 3.75 GPixel/s
Texture rate 15.01 GTexel/s
Floating-point performance 360.2 GFLOPS


Memory clock speed 1,000 MHz
Effective memory clock speed 2,000 MHz
Memory bus 64 bit
Memory 2,048 MB
Memory type DDR3
Memory bandwidth 16 GB/s

noise and power

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Is the GeForce 710A the same as GeForce 710M ?
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