GeForce 8200M G mGPU Intel 

Released June, 2008
  • 400 MHz

The V248QE is a 144Hz 24” 1080p TN display, a good fit for gamers but not exactly the best looking display in the world.
by Anand-Lal-Shimpi (Dec, 2013)
Unlike moving to a higher resolution or increasing quality settings, G-Sync’s value is best realized in specific scenarios where there’s a lot of frame rate variability - particularly between 30 and 60 fps.
by Anand-Lal-Shimpi (Dec, 2013)

Features Key features of the GeForce 8200M G mGPU Intel

pixel rate Number of pixels a graphics card can render to the screen every second

GeForce 8200M G mGPU Intel
1.6 GPixel/s
GeForce GTX 970
58.8 GPixel/s
GeForce GTX 660
19.75 GPixel/s

texture rate Speed at which a graphics card can perform texture mapping

GeForce 8200M G mGPU Intel
3.2 GTexel/s
GeForce GTX 970
109.2 GTexel/s
GeForce GTX 660
79 GTexel/s

floating point performance How fast the gpu can crunch numbers

GeForce 8200M G mGPU Intel
GeForce GTX 970
3,494 GFLOPS
GeForce GTX 660
1,896.2 GFLOPS

shading units Subcomponents of the gpu, these run in parallel to enable fast pixel shading

GeForce 8200M G mGPU Intel

texture mapping units Built into each gpu, these resize and rotate bitmaps for texturing scenes

GeForce 8200M G mGPU Intel

render output processors GPU commponents responsible for transform pixels as they flow between memory buffers

GeForce 8200M G mGPU Intel

In The News From around the web

As for UWP's continued evolution, the blog post does tease that we should "expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future.
For G-Sync and FreeSync users, the ability to draw to the screen at any range of render rates will offer an even further advantage of uncapped frame rates, no tearing but also, no "dropped" frames caused by running at off-ratios of a standard monitor's refresh rate.
AMD said that the Polaris architecture is a "historic leap in performance per watt for Radeon GPUs", and that has seen "significant" performance per watt improvements on early GPU samples and early software compared to the previous generation.
From here on out, it's going to be the most exciting time to be an enthusiast, especially if you're into GPUs, display technology, and VR/AR headsets.

Intel (Allegedly) Plans DisplayPort Adaptive-Sync

by Scott Michaud |
This process meant that the monitor was drawing a frame whether it was ready or not, which led to tearing, stutter, and other nasty effects if the GPU couldn't keep up.
While “AMD FreeSync” is a stack of technologies, VESA DisplayPort Adaptive-Sync should be all that is required on the monitor side.

Intel Skylake Gen9 Graphics Architecture

by Ryan Shrout |
Oh, and let’s not forget that many implementations of Gen9 graphics on Skylake will take advantage of DDR4 for primary system memory rather than DDR3.
A total product architecture is a combination of one or more slices with additional front end logic for command submission, fixed function hardware for 3D and media pipelines as well as a dedicated graphics technology interface (GTI) for accessing the rest of the components on the SoC.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name MCP79
Clock speed 400 MHz
Is dual GPU No
Reference card None

noise and power


raw performance

Shading units 16
Texture mapping units 8
Render output processors 4
Pixel rate 1.6 GPixel/s
Texture rate 3.2 GTexel/s
Floating-point performance 25.6 GFLOPS
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