GeForce 820M 

Released March, 2015
  • 810 MHz
  • 2 GB DDR3
6 Out of 10

These chips are still based on Kepler (600-series), but feature more CUDA cores, more memory, a wider memory bus, and faster clockspeeds.
by Tim-Verry (Jun, 2013)
Intel is so much focused on the power output of the Core M die that they even designed a new PCH known as Broadwell PCH-LP which is focused on power.
by hassan-mujtaba (Sep, 2014)

GPUBoss Review Our evaluation of the GeForce 820M among Laptop GPUs over 35W TDP


GeForce 820M
Battlefield 3, Battlefield 4, Bioshock Infinite and 21 more


GeForce 820M
T-Rex, Manhattan, Sky Diver Factor and Fire Strike Factor


GeForce 820M
Face Detection, Ocean Surface Simulation and 3 more

Performance per Watt

GeForce 820M
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more


GeForce 820M
Battlefield 3, Battlefield 4, Bioshock Infinite and 31 more

Noise and Power

GeForce 820M
TDP, Idle Power Consumption, Load Power Consumption and 2 more


Overall Score

GeForce 820M

Benchmarks Real world tests of the GeForce 820M

Bitcoin mining Data courtesy CompuBench

GeForce 820M
23.31 mHash/s
GeForce GT 740M
44.05 mHash/s
GeForce GT 740M
44.05 mHash/s

Face detection Data courtesy CompuBench

GeForce 820M
7.76 mPixels/s
GeForce GT 740M
9.35 mPixels/s
GeForce GT 740M
9.35 mPixels/s

T-Rex (GFXBench 3.0) Data courtesy CompuBench

GeForce 820M
GeForce GT 740M
GeForce GT 740M

Manhattan (GFXBench 3.0) Data courtesy CompuBench

GeForce 820M
GeForce GT 740M
GeForce GT 740M

Fire Strike Factor Data courtesy FutureMark

GeForce 820M

Sky Diver Factor Data courtesy FutureMark

GeForce 820M

Bioshock Infinite

GeForce 820M

Hitman: Absolution

GeForce 820M

In The News From around the web


Report: NVIDIA GeForce GTX 1070M and 1060M Specs Leaked

by Sebastian Peak |
The report comes via BenchLife, with the screenshot of GPU-Z showing the higher CUDA core count (though VideoCardz mentions the TMU count should be 128).
And of course, we all want graphics performance that impresses and a user interface that is smooth and reliable while enabling NEW experience that we haven’t even thought of in the mobile form factor.
A software layer that is supposed to enable higher multi-threading capability for graphics platforms could have potentially massive impacts on mobile gaming and design so I am eager to see hardware capable of implementing it.

NVIDIA Quadro M6000 Announced

by Scott Michaud |
I wonder what this means for the Tesla line, and whether we will see a variant of Maxwell with a large boost in 64-bit performance, or if that line will be in an awkward place until Pascal.
The memory, but not the cache, is capable of ECC (error-correction) for enterprises who do not want a stray photon to mess up their computation.

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

by Ryan Smith |
However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.
However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.

Specifications Full list of technical specs


GPU brand Nvidia
GPU name GK107
Market Laptop
Clock speed 810 MHz
Is dual GPU No
Reference card Nvidia GeForce 820M 625 MHz 1 GB

raw performance

Shading units 384
Texture mapping units 32
Render output processors 16
Pixel rate 6.48 GPixel/s
Texture rate 25.92 GTexel/s
Floating-point performance 622.1 GFLOPS


Memory clock speed 901 MHz
Effective memory clock speed 1,802 MHz
Memory bus 128 bit
Memory 2,048 MB
Memory type DDR3
Memory bandwidth 28.83 GB/s

noise and power

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Showing 2 comments.
96, actually that's not so much.
How many cuda cores there are in this hardware?
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